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- ***********************************
- KING'S QUEST V:
- ABSENCE MAKES THE HEART GO YONDER
- ***********************************
-
- guide by
- Harald Eide-Fredriksen, (c) 1991
-
-
-
- MAP of SERENIA:
- Witch's
- forest
- -------------------------------------------------
- | Gypsies | Weeping | Warning | Crispin's |
- D | | tree | sign | cottage |
- | | | | |
- e -------------------------------------------------
- s | Ants | Gnomes | Crossing | Snake |
- | | | | |
- e | | | | |
- r -------------------------------------------------------------
- | Bees | The Inn | Bakehouse | Town | Town |
- t | | | | entrance | |
- | | | | | |
- -------------------------------------------------------------
-
-
-
- MAP of Desert:
- -------
- | T |
- ------------------------------------------------------------------
- | | | | TO | | | | | | | | G
- ------------------------------------------------------------------
- | | | | | | | | | | | | A
- ------------------------------------------------------------------
- | | | | | | | O1 | | | | | B
- ------------------------------------------------------------------
- | | O3 | | | S | | | | | | Sc
- -------------------------------------------------------------
- | | | | | | | | | | | Sc
- -------------------------------------------------------------
- | | | | | O2 | | | | | | Sc
- -------------------------------------------------------------
- | Ba | | | | | | | W | | | Sc
- -------------------------------------------------------------
-
- A = Ants O1 = Oasis 1 S = Skeleton
- B = Bees O2 = Oasis 2 Sc = Scorpion
- Ba = Bandits O3 = Oasis 3 T = Temple
- G = Gypsies W = Well TO = Temple Oasis
-
-
-
- Map of Ocean:
-
- -------------------------------------------------------------
- | Water- | | | | | |
- | fall | | | | | |
- -------------------------------------------------------------
- | Beach | | | | Island | |
- | | | | | | |
- -------------------------------------------------------------
- | Ship- | | | | | |
- | wreck | | | | | |
- -------------------------------------------------------------
-
-
-
- POINTS of INTEREST:
-
- * Your game will occasionally be interrupted by the "Copy Protection Squad".
- Use the codes in your documentation to continue.
- * Be sure to save your game often. Inside Mordack's castle; Mordack, the Cat
- and the beast are triggered by a random number. If they catch you,
- restore your game and try again.
- * This walkthrough tells you what you necessarily have to do. You will maybe
- have more fun by looking at lots of additional objects and talking to
- everyone you meet on your quest.
- * Words written in CAPITALS are items you get or use from your inventory.
-
-
-
- COMPLETE WALKTHROUGH:
-
- Location: Action: Points:
- ================================================================================
- SERENIA:
-
- Crispin's cottage Walk 2 south and into the town 0
- Town Talk to man with wagon
- Enter and leave the Tailor's shop
- Take SILVER COIN 2
- "Take" barrel
- Take FISH 4
- Walk 2 west and enter the Bakehouse
- Inside Bakehouse Use the SILVER COIN to buy a PIE 6
- Leave the Bakehouse and walk 2 west
- Bees Throw the FISH to the bear 10
- Take HONEYCOMB from hole in the tree 12
- Take STICK 14
- Walk 1 north
- Ants Throw the STICK to the dog 18
- Walk 5 west and 1 south
-
- DESERT:
-
- Oasis 1 "Take" water 20
- Walk 2 north and 3 west 23
- Temple oasis Hide behind large rock
- (Wait for the bandits) 25
- "Take" water
- Walk 1 east and 3 south
- Skeleton Take OLD SHOE 27
- Walk 2 south
- Oasis 2 "Take" water
- Walk 1 south and 4 west 30
- Bandits "Take" jar
- Enter the small tent
- Inside tent Take STAFF 32
- (Be careful not to waken the bandit)
- Leave the tent, walk 1 east and 3 north
- Oasis 3 "Take" water
- Walk 2 east and 4 north
- Temple Knock on the door with the STAFF 34
- Inside temple Take BRASS BOTTLE 36
- Take GOLD COIN 38
- (Be quick!)
- Leave the temple and walk 1 south
- Temple oasis "Take" water
- Walk 8 east
-
- SERENIA:
-
- Gypsies Give GOLD COIN to the man 41
- (Movie time - you'll get an AMULET) 43
- Walk 1 east
- Weeping tree Talk to tree
- Walk 1 east and 1 north 45
- Forest path Wear AMULET
- Walk 1 west, 1 east and 1 north
- (Note you can't leave the forrest
- where you arrived)
- Witch's house Talk to witch
- Give BRASS BOTTLE to the witch 49
- Enter the house
- Inside witch's house "Take" trunk
- Take SPINNING WHEEL 51
- "Take" drawer
- Take POUCH 53
- Open POUCH (You discover 3 EMERALDS)
- Take KEY from the lamp 55
- Leave the house and walk 1 east
- Tree with small door Use the KEY on the door 58
- Take HEART 60
- Walk 2 west
- Forest with "eyes" Put HONEY(COMB) on the ground 64
- (You'll get a lump of BEESWAX)
- Give EMERALD to the "eyes" 66
- Give EMERALD to the "eyes" 68
- Give EMERALD to the "eyes" 70
- Walk 2 west
- Elves' cavern (Movie time -
- you'll get a PAIR OF SHOES) 74
- Warning sign Walk 1 west
- Weeping tree Give HEART to the tree 78
- Take HARP 80
- Walk 1 west
- Gypsies Take TAMBOURINE 82
- Walk 1 east and 1 south
- Gnomes Give SPINNING WHEEL to the gnome 86
- (You'll get a MARIONETTE)
- Walk 1 south
- The Inn "Take" haystack 88
- (The Ants will help you -
- you'll get a GOLDEN NEEDLE)
- Walk 1 east and almost across the screen
- Bakehouse Throw the OLD SHOE at the cat 92
- Walk 1 east and into the town
- Town Enter the Tailor's shop
- Tailor's shop Use the GOLDEN NEEDLE to buy the CLOAK 96
- Leave the shop and enter the Toy shop
- Toy shop Use the MARIONETTE to buy the SLED 100
- Leave the shop and enter the Shoe shop
- Shoe shop Give PAIR OF SHOES to the man 104
- (You'll get a HAMMER)
- Leave the shop, walk 3 west and enter the Inn
- Inside the Inn Talk to men
- (Movie time)
- Inn's cellar (The rat will help you)
- Take ROPE 106
- Use the HAMMER on the door 110
- Leave the cellar
- Inn's kitchen "Take" the cupboard
- Take LEG OF LAMB 112
- Leave the kitchen through the left door
- The Inn Walk 1 north and 2 east
- Snake Play the TAMBOURINE 115
- Walk 1 east
-
- MOUNTAINS:
-
- Snowy path Wear CLOAK 119
- Walk northeast on the path
- Frozen waterfall Throw the ROPE to the rock overhang
- "Take" (climb) the rope 124
- Upper trail Eat (half) the LEG OF LAMB 128
-
- Rock outcroppings: (1) (3) (5)
- (2) (4) (6) (E)
-
- "Take" (jump) on rock outcroppings
- no. 1 - 3 - 5 - 6 - E 130
- Walk over the log and 1 east
- Slope Use the SLED 135
- Crevasse Walk 1 east
- Outside ice castle Give LEG OF LAMB to the eagle 138
- Enter the castle
- Icebella Play the HARP 144
- (Movie time)
- Dangerous path Walk northeast on the path
- Outside cave Throw the PIE at the yeti 148
- Enter the cave
- Crystal cave Use the HAMMER on the beautiful CRYSTAL 152
- Walk 1 south and 2 west
- (Movie time)
- Dangerous path Walk 1 south
- Twisty path Walk (and climb) towards the pool of water 154
- Roc's nest Take LOCKET 156
-
- OCEAN:
-
- Beach Take IRON BAR 158
- Walk 1 north
- Waterfall Put BEESWAX in the boat 163
- "Take" boat
- Ocean Sail 3 east and 1 south 166
- (Movie time)
- Narrow ledges Play the HARP 170
- Take FISHHOOK 172
- Walk 1 west
- Sandy path Take Cedrik 175
- Walk 1 west
- Island beach Take SHELL
- "Take" boat
- Ocean Sail 4 west
- Shipwreck house "Take" bell
- Give SHELL to the man 181
- (Movie time) 184
-
- MORDACK'S ISLAND:
-
- Rocky beach Take FISH 186
- Walk 1 north
- Serpent statues Use the CRYSTAL on the statues 191
- Walk 1 north
- Mordack's castle Walk down the stairs and left on the trail
- Platform Use the IRON BAR on the grate 195
- "Take" (climb down) the open grate
- Labyrinth
- €€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€
- €€€€€€€€€ B €€€€€ D €€€€€€€€€ B €
- €€€€€€€€€---€€€€€---€€€€€€€€€---€ B - Beast corners
- €€€€€ | €€€€€ | | | € C - Cell
- €€€€€---€€€€€€€€€€€€€€€€€---€€€€€ D - Door
- € | €€€€€ €€€€€€€€€ €€€€€ S - Start (Grate)
- €---€€€€€€€€€---€€€€€€€€€---€€€€€
- € €€€€€ | €€€€€ | | €
- €---€€€€€---€€€€€€€€€---€€€€€€€€€
- € | | S €€€€€ | €€€€€€€€€
- €€€€€€€€€---€€€€€---€€€€€€€€€€€€€
- €€€€€€€€€ | | €€€€€ | € C
- €€€€€€€€€---€€€€€---€€€€€---€€€€€
- € B €€€€€ €€€€€ | | €€€€€
- €---€€€€€---€€€€€---€€€€€---€€€€€
- € | | | | €€€€€ | B €
- €€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€€
-
- (Follow the map to a place marked "B" -
- remember to turn the map when Graham
- changes direction)
- Beast corner Give TAMBOURINE to the beast 198
- Take HAIRPIN 200
- (Follow the map to the place
- marked "D")
- Labyrinth door Use the HAIRPIN on the door 204
- "Take" door
- Pantry "Take" cupboard
- Take BAG OF PEAS 206
- Kitchen Talk to girl
- Give LOCKET to the girl 210
- Talk to girl
- Walk 2 east
- Dining hall (Save game)
- Walk 1 south
- South end of the hall (If the cat is there, restore game
- and try again)
- (Wait for the beast and let it
- catch you) 212
- Cell Look into mousehole
- Use the FISHHOOK to get the CHEESE 216
- (Wait for Cassima)
- Walk (climb) through the hole
- Labyrinth (Follow Cassima through the labyrinth)
- Labyrinth door "Take" door
- Pantry Walk 1 north and 2 east
- Dining hall (Save game)
- Walk 1 south
- South end of the hall (If the cat is there, restore game
- and try again)
- (Wait for the beast)
- Throw PEAS at the beast 219
- (You'll get an EMPTY SACK)
- Walk 1 west and 1 east
- (If the cat is not there, keep walking
- through the door until it appears)
- South end... / Foyer Throw the FISH to the cat
- Put the cat in the EMPTY BAG 221
- (If necessary walk 1 west to the Foyer)
- Foyer Walk 1 north (upstairs), 1 west and 1 south
- Library "Take" (read) tome on the desk 224
- (Wait until Mordack goes to bed)
- Walk 1 north
- Mordack's bedroom Take MORDACK'S WAND 227
- Walk 2 east
- Laboratory Walk upstairs and towards the machine on
- the right
- Machine Place MORDACK'S WAND on the machine 231
- Place CRISPIN'S WAND on the machine 235
- Throw the CHEESE in the machine 240
- Take CRISPIN'S WAND back 244
- Laboratory (Movie time)
- Use CRISPIN'S WAND on Mordack (Flying lizard)
- Select TIGER SPELL (No. 4) 248
- Use CRISPIN'S WAND on Mordack (Dragon)
- Select BUNNY SPELL (No. 2) 252
- Use CRISPIN'S WAND on Mordack (Cobra)
- Select MONGOOSE SPELL (No. 1) 256
- Use CRISPIN'S WAND on Mordack (Fire)
- Select RAIN SPELL (No. 3) 260
- (Movie time)
- ===
- ------> THE END <------
-
- *******************************************************************************
- Harald Eide-Fredriksen <si8_he06088@debet.nhh.no>
-
- Norwegian School of "Eki-eki-eki-ftaanng-zooo..."
- Business Administration (Lucky bastard!)
- *******************************************************************************
-